ANA

Official Website : https://kraftonent.com/en/
Youtube : https://www.youtube.com/channel/UCY8shdHch3FTDv4a2n_ib9A
Instagram : https://www.instagram.com/the.official.ana

In 2022, I temporarily joined the Virture-human project of Korean game developer KRAFTON. (My original job was to create real-time 3D characters for PUBG-Battlegrounds.) I was responsible for character faces, bodies, hair, still image rendering, and partial clothing. Everything else was done by the KRAFTON-CentralCreative team. I'm uploading some of my work with their permission. ๐Ÿ˜ƒ

Thank you!

๏ปฟ2022๋…„ ์ž ์‹œ์ง€๋งŒ ํฌ๋ž˜ํ”„ํ†ค์˜ ๋ฒ„์ถ”์–ผ ํœด๋จผ(ANA) ํ”„๋กœ์ ํŠธ์— ์ฐธ์—ฌํ–ˆ์—ˆ์Šต๋‹ˆ๋‹ค (๋ณธ์—…๋ฌด๋Š” PUBG-๋ฐฐํ‹€๊ทธ๋ผ์šด๋“œ ๊ฒŒ์ž„ ์บ๋ฆญํ„ฐ ์ œ์ž‘). ANA ์บ๋ฆญํ„ฐ์˜ ์–ผ๊ตด, ๋ชธ, ๋จธ๋ฆฌ์นด๋ฝ, ์Šคํ‹ธ ์ด๋ฏธ์ง€ ๋ Œ๋”๋ง, ๋ถ€๋ถ„ ์˜์ƒ,์•…์„ธ์‚ฌ๋ฆฌ๋ฆฌ ์ œ์ž‘์„ ๋‹ด๋‹นํ–ˆ์Šต๋‹ˆ๋‹ค. ๊ทธ ์™ธ์˜ ๋ชจ๋“  ์ž‘์—…์€ ํฌ๋ž˜ํ”„ํ†ค-์„ผํŠธ๋Ÿด ํฌ๋ฆฌ์—์ดํ‹ฐ๋ธŒ ํŒ€์—์„œ ๋‹ด๋‹นํ–ˆ์Šต๋‹ˆ๋‹ค. ํ—ˆ๊ฐ€๋ฅผ ๋ฐ›์•„ ์ž‘์—…๋‚ด์—ญ ์ผ๋ถ€๋ฅผ ์—…๋กœ๋“œํ•ฉ๋‹ˆ๋‹ค. ๐Ÿ˜ƒ

ํ•ด๋‹น ๊ฒŒ์‹œ๋ฌผ์€ ANA์˜ ์ดˆ๊ธฐ ๋ฒ„์ ผ์ด๋ฉฐ ํ˜„์žฌ๋„ ์„ผํŠธ๋Ÿด ํฌ๋ฆฌ์—์ดํ‹ฐ๋ธŒ ์—์„œ ๊ฐœ์„ ์ž‘์—…๊ณผ ์ปจํ…์ธ ๋ฅผ ๊ฐœ๋ฐœ์ค‘์ž…๋‹ˆ๋‹ค.

ยฉ2022 KRAFTON, Inc. All rights reserved.

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My works : Character face, body, and hair still image rendering, partial costumes.

All other work was done by the KRAFTON - Central Creative team.
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-Character Modeling/Hair/Textures/Lighting/Pose/Rendering

-Character Modeling/Hair/Textures/Lighting/Pose/Rendering

-Character Modeling/Hair/Textures/Lighting/Pose/Rendering

-Character Modeling/Hair/Textures/Lighting/Pose/Rendering

Guns and cars are not my work. ๐Ÿ˜…

-Character Modeling/Hair/Textures/Lighting/Pose/Rendering

Guns and cars are not my work. ๐Ÿ˜…

-Character Modeling/Hair/Textures/Lighting/Pose/Rendering

-Character Modeling/Hair/Textures/Lighting/Pose/Rendering
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-Character Modeling/Hair/Textures/Lighting/Pose/Rendering
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The facial expressions were created with ZBrush sculpting.

The facial expressions were created with ZBrush sculpting.

-Character Modeling/Hair/Textures/Lighting/Pose/Rendering

-Character Modeling/Hair/Textures/Lighting/Pose/Rendering

-Character Modeling/Hair/Textures/Lighting/Pose/Rendering

-Character Modeling/Hair/Textures/Lighting/Pose/Rendering

-Character Modeling/Hair/Textures/Lighting/Pose/Rendering

-Character Modeling/Hair/Textures/Lighting/Pose/Rendering

-Character Modeling/Hair/Textures/Lighting/Pose/Rendering

-Character Modeling/Hair/Textures/Lighting/Pose/Rendering

-Character Modeling/Hair/Textures/Lighting/Pose/Rendering

-Character Modeling/Hair/Textures/Lighting/Pose/Rendering

-Character Modeling/Hair/Textures/Lighting/Pose/Rendering

-Character Modeling/Hair/Textures/Lighting/Pose/Rendering

-Character Modeling/Hair/Textures/Lighting/Pose/Rendering

-Character Modeling/Hair/Textures/Lighting/Pose/Rendering

-Character Modeling/Hair/Textures/Lighting/Pose/Rendering

-Character Modeling/Hair/Textures/Lighting/Pose/Rendering